Root Rush
A one-thumb sprint through collapsing tunnels. Easy first run, brutal leaderboards.
Doomcarrot Games Studio designs, builds and operates mobile games played by people all over the world. One studio, one pipeline, from first prototype to live operations.
Titles in the studio
Countries played in
Made in-house
Three rules we apply to every project, from the first grey-box prototype to the tenth live update.
Every game we ship has to be understood in one screen, without a tutorial wall. Depth comes later, and only if you want it.
We design for the bus, the queue and the five minutes before bed. Short sessions that never punish you for leaving.
We test early, read every review and rebalance often. Live games are never finished, and we treat them that way.
A look at what we are running, testing and breaking right now.
A one-thumb sprint through collapsing tunnels. Easy first run, brutal leaderboards.
Match, merge and rebuild a farm that keeps trying to eat itself. Hundreds of handmade levels.
Grow something terrible, defend it from everything else. Progress that respects your time.
Our next title is in the prototype pit. Short sessions, big swings, more soon.
Publishing, user acquisition, support questions or a bug you cannot shake — send it over and a human from the studio will reply.
Get in touch