Doomcarrot Games
Independent mobile game studio

We make small games with very sharp teeth.

Doomcarrot Games Studio designs, builds and operates mobile games played by people all over the world. One studio, one pipeline, from first prototype to live operations.

Titles in the studio
4

Titles in the studio

Countries played in
40+

Countries played in

Made in-house
100%

Made in-house

How we build

Three rules we apply to every project, from the first grey-box prototype to the tenth live update.

01

Pick up in seconds

Every game we ship has to be understood in one screen, without a tutorial wall. Depth comes later, and only if you want it.

02

Built for one thumb

We design for the bus, the queue and the five minutes before bed. Short sessions that never punish you for leaving.

03

Tuned by players

We test early, read every review and rebalance often. Live games are never finished, and we treat them that way.

From the studio

A look at what we are running, testing and breaking right now.

View all games →
Endless runnerLive

Root Rush

A one-thumb sprint through collapsing tunnels. Easy first run, brutal leaderboards.

Casual puzzleLive

Harvest Havoc

Match, merge and rebuild a farm that keeps trying to eat itself. Hundreds of handmade levels.

Idle strategySoft launch

Doom Garden

Grow something terrible, defend it from everything else. Progress that respects your time.

ArcadeIn development

Project Sprout

Our next title is in the prototype pit. Short sessions, big swings, more soon.

Working with us

Publishing, user acquisition, support questions or a bug you cannot shake — send it over and a human from the studio will reply.

Get in touch